

Render front, back, left, right, and top views in perspective.Īmount of shots for the turntable rendering.Īngle over the horizon for the turntable rendering.

Padding width: Padding width is used when texture exporting. This option allows you to answer the question automatically. Padding: When you export textures, you will be asked if you need a border around the texture clusters (padding). – Third one, the naive, takes the nearest pixel from the current island. – The second one Takes the nearest pixel from the opposite island. – The first one linearly interpolates color between pixels from the opposite island. Realtime Padding mode: There are several methods for padding. The difference is not too visible on organic models but may essentially affect baking hard surface models.ĭenormalized TB: Denormalized Texture Baking means resetting the length of each normal in the map to 1.
#3D COAT SOFTWARE#
So you need to choose the method that is well compatible with your modeling software after exporting from 3DCoat. If you use incorrect tangent space, seams will be visible on the baked model in your modeling software. Tangent Space Standard: Tangent space is important to render normal maps correctly. If the triangulation method does not correspond to your modeling software and you will bake normal maps – cross-like artifacts may appear on quads. Triangulation Method: triangulation method is important for the compatibility of normal maps. Normal maps export: Select the standard of normal maps exporting: 3D-Max or Maya. Normals Calculation Method: Choose how the normals of the mesh for painting will be calculated. There is a list of suggested parameters for each software. Normal Map Software Preset: Use this array of options to precisely specify the way you want your Normal Maps to be dealt with, internally and externally, in 3rd party apps. This editor will be called “Edit”-“Sync Layers with Ext. This editor should be able to edit PSD files, so usually, it is Adobe Photoshop. This is applied to FBX export only.Įmbed textures to FBX: When you export FBX, textures will be embedded directly into the FBX file.Įxternal 2D Editor: This path will be used to specify which external ‘Paint” application you wish to use (i.e., Photoshop) to edit 2D images. Meters mean scale 1:100, Centimeters 1:1, Millimeters – 10:1.
#3D COAT ZIP#
On startup, “3DCoat” checks “Downloads” and “Additional Quixel folder” for new Quixel materials as zip archives and already extracted folders.įBX export units: Units meaning in the FBX. – Megascans support improvement: New option Edit > Preferences > I/O > Additional Quixel folder. New options in Preferences for AO/Curvature layers: Calculate default values/ask with dialog/skip calculation. Shader Debug Mode: Shader debug mode allows you to see errors while shaders are compiling. Use MRT: Use multiple render targets to speed up real-time normal map updates. Max Processors: Number of Processors to use with 3DCoat. Use Multi-Core Optimization: Set your preferences to correspond to your system hardware. Show Current Pick Point Coordinate Preview. Hide Left Tool Panel: You can hide left tool panels if you prefer to use the “space” menu. Show Expanded Tooltips (Bottom of 3D Viewport). Show Tooltips: Allows you to show or hide popup tooltips near your mouse cursor.

The auto-saving file has the name autosave.3b, which is located in the folder User Data.Īutosave Depth History: Amount of autosave files to be sequentially stored.
#3D COAT WINDOWS#
Restore Windows & their locations: Restore all windows to their default positions and size.Īllow inertia: Allows you to use your scroll wheel to gain velocity in the tool and dialog scrolling in the same way the scroll wheel works in a web browser, for example.Īuto Save: Switch autosave on/off and set autosave time to adjust time intervals and depth history. Restore Hotkeys to Default: Reset hotkeys to the state they were distributed with. Reset Hotkeys: Restore all settings to their default state. Restore all “Don’t show again” hints: Specify which kind of hints you want to see displayed and where you want them displayed.
#3D COAT HOW TO#
